In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The continued excitement surrounding trading card values guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.
However in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were buried under the hype of the mainline series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Did you know that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu